#include "WaterEntity.h"




WaterEntity::WaterEntity(int id, int type, double x, double y)
{
	_data = new WaterData(id, type, x, y);
}

void WaterEntity::update(long time)
{
	_data->sprites->updateCurrent();
}

void WaterEntity::draw(long time)
{
	//_data->sprites->draw();
}

AbstractData* WaterEntity::getAbstractData()
{
	return _data;
}
